Back to jobs
Senior Rendering Programmer (Remote)
- Posted 17 October 2024
- Salary Negotiable
- LocationUnited States of America
- Job type Permanent
- DisciplineGames Programming
- Reference19789
- Contact NameDave Moss
Job description
We’ve teamed up with a start-up studio who are wanting to bring in a Senior Rendering Programmer as they develop an AI powered game engine for open-world RPGs.
The engine they’re developing dynamically adapts gameplay using large language models (LLMs). The studio is dedicated to integrating AI meaningfully into gameplay and has a strict focus on high-quality, human-created art assets.
Backed by the top VC's that have supported Epic Games and Rec Room this studio is offering a truly unique chance to work on the first game engine built from the ground up with LLMs at its core. You'll collaborate with a small and highly talented team that brings deep technical expertise from leading industry AI labs and have published at the top machine learning conferences.
As a Senior Rendering Engineer, your primary responsibility will be to develop a high-quality graphics rendering pipeline that complements the AI-powered game engine.
Your responsibilities…
The engine they’re developing dynamically adapts gameplay using large language models (LLMs). The studio is dedicated to integrating AI meaningfully into gameplay and has a strict focus on high-quality, human-created art assets.
Backed by the top VC's that have supported Epic Games and Rec Room this studio is offering a truly unique chance to work on the first game engine built from the ground up with LLMs at its core. You'll collaborate with a small and highly talented team that brings deep technical expertise from leading industry AI labs and have published at the top machine learning conferences.
As a Senior Rendering Engineer, your primary responsibility will be to develop a high-quality graphics rendering pipeline that complements the AI-powered game engine.
Your responsibilities…
- Build and optimize a custom rendering engine for real-time, high-performance 3D graphics
- Collaborate with the development team to integrate the rendering pipeline with the LLM-powered engine
- Experiment with new technologies to push the boundaries of real-time rendering and visual fidelity
- 5 or more years as a 3D Rendering/Graphics Engineer at an indie studio, with experience building or contributing to visually stunning games
- Proven ability to work from the ground up, particularly in pre-production phases, developing rendering systems from scratch
- Expertise in C++ and Vulkan (OpenGL is acceptable, but Vulkan is preferred)
- Familiarity with Rust, game engines like Bevy, and renderers like Embark’s Kajiya
- A demonstrated interest in exploring and building custom rendering engines or experimenting with new technologies
- Real-time global illumination
- Ray tracing
- GPU-driven rendering