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Senior Systems Designer (UK & EU Remote)
- Posted 23 January 2024
- Salary Negotiable
- LocationLondon
- Job type Permanent
- DisciplineGame Design
- Reference19538
- Contact NameLawrie Brennan
Job description
BAFTA award winning studio Roll7 are looking for a Senior Systems Designer to join the team behind OlliOlli World and Rollerdrome and handle the output and development of the meta-game, economy and systems for one of their upcoming projects.
As Senior Systems Designer you will play a key role within the project’s Design team and be heavily involved in the entire systems design as well as other areas of the game’s creation.
You will create, maintain and implement best practices from a meta and systems design perspective, and work to integrate the game’s mechanics and content into the core progression and meta-game systems. Leveraging your experience of systems design to champion quality across the project and collaborate effectively with all teams in the delivery of the title.
Your responsibilities…
As Senior Systems Designer you will play a key role within the project’s Design team and be heavily involved in the entire systems design as well as other areas of the game’s creation.
You will create, maintain and implement best practices from a meta and systems design perspective, and work to integrate the game’s mechanics and content into the core progression and meta-game systems. Leveraging your experience of systems design to champion quality across the project and collaborate effectively with all teams in the delivery of the title.
Your responsibilities…
- Work closely with the Lead Designer and Creative Director to distil the game vision into core game and system design principles
- Drive the vision and pillars of the game by designing and developing core meta systems
- Ensure systems are cohesive, feel ‘in place’ and improve the game
- Work closely with UI and UX Designers to ensure systems are presented to the player in understandable and interesting ways
- Write and maintain detailed design documentation to assist the Engineering team in building your systems
- Drive the main progression routes through the game
- Work closely with all Design disciplines, including Systems Design, Meta Design, Level Design, Narrative teams and moment to moment gameplay to ensure a cohesive experience
- 4 or more years games industry experience in a System Design or comparable role
- Experience with some or all of economy design, XP/progression design, trade/crafting systems, weapon and item balancing and reward systems
- Practical experience in Unity
- Strong understanding of past and current game trends in the multiplayer, PVE and live game space
- Ability to work under minimal direction to determine and develop approaches to solutions
- Hands-on experience in Live Ops, F2P or Games as a Service, ideally in console games
- 26 days annual leave plus public holidays and festive shutdown
- Flexible hours to accommodate your lifestyle and promote work/life balance
- Discretionary bonus
- Employee stock purchase scheme
- Double matching pension policy
- Private healthcare and dental with Bupa
- Enhanced family friendly policies
- Personal Accident Cover
- Death in service insurance and income protection
- Fitness reimbursements, flu vouchers, eye tests and vouchers towards glasses
- Level Up well-being platform
- Wellness initiatives including Headspace memberships and guided meditation sessions
- Fortnightly studio days with free lunch, snacks, beers/refreshments, and activities in the evening for those who want to partake
- Studio away days and retreats, studio celebrations and parties