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#16 - Game Dev Podcast - 10 Chambers

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​Springboarding from their successes on Payday 1&2, a small team of career-long collaborators formed 10 Chambers 6 years ago. With the traction gaining from their debut title, GTFO, the studio has ambitious plans of expansion and new title development…
From Terminator Salvation to Street Fighter III, from sound designer to creative director, seasoned industry-veteran Simon Viklund went “in conversation with” Aardvark Swift. Co-founder and narrative director at 10 Chambers, Simon discussed their studio culture, future plans and tapping into niche markets. 
Comprising of a close-knit group of developers, 10 Chambers “started off with around 8 people” 6 years ago, following Simon and co-founder Ulf Andersson’s departure from Starbreeze in 2015.  Back then, they were “really small, super flat, with no hierarchies really”. Ulf Andersson, creative director and CEO “has the visions, but there’s no room in such a small company to have any superior / junior team structure. In fact, you have too few people for everyone to have just one role” says Simon.
Currently, Simon is solely responsible for the sound design on their debut title GTFO, however 10 Chambers plan on changing that in the near future. “We have a plan to create and expand a sound design team, we do have a 5-year plan, and to be clear, that’s just for the sound team, we are already growing in pretty much every other area right now”. 

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