Technical Director – Guildford, UK

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Job Description

Technical Director

 

Supermassive Games – Guildford, UK

Supermassive recently released House of Ashes, a narrative lead horror to high acclaim from both players and press and they are looking to find a Technical Director to help to develop, improve and grow their team of talented programmers.

They’ve customised Unreal Engine to build a suite of powerful, world-class systems and tools that underpin our games. Now, they need a Technical Director to come in with the aim of taking them to the next level.

Their aim is to build a new franchise which delivers stylised visuals and high production values in real time, so engaging with industry-leading, next generation features for rendering content creation simulation that will intensify the player experience.

You will be a key part of the senior leadership team for one of their games, your responsibilities will include…
 

  • Elevating the stylised world defined by the Creative Director incorporating characters and environment through cutting-edge technology, pushing the boundaries of areas such as hair and cloth simulation, cameras, vfx and lighting
  • Collaborating with the other discipline directors to provide a clear vision for the game, and help to communicate that vision to the team
  • Providing pragmatic technical solutions to support the features of the game
  • Giving technical advice to help with project planning
  • Working closely with the programming leads to ensure high quality code that meets the requirements of the game

The skills and experience you'll need…
 

  • Breadth of Knowledge of game development, spanning both the technical and creative areas of production
  • An ability to communicate clearly with, and get the best out,  of groups and individuals
  • A capacity to rapidly understand requirements and issues in order to accurately specify solutions
  • A profound programming skillset, but with a director-level perspective
  • Proven track record, being a major player in the production of AAA titles
  • A history shipping games on console or PC, with detailed knowledge of the SDK and technical requirements of Sony PlayStation 4 and 5, Microsoft Xbox One and S|X Series, or high-end Windows PC

You'll also need to be…
 

  • Flexible and open-minded
  • Determined and self-motivated
  • Prepared to rise to a challenge
  • Always striving for quality
  • Creative and innovative

Just some of the benefits of working with Supermassive Games include…
 

  • Creating big games with small teams, playing a full and active role in their development
  • Challenging and rewarding projects as standard
  • 25 days annual leave
  • Pension and life assurance
  • Social events
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decision-making allows good ideas to flourish
  • Work-life balance
  • Ultimately, you’ll work on the cutting edge – making innovative and immersive games

If that sounds like something you would be interested in speaking to me about, click the link below or email me on dave.m@aswift.com

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