Senior Character Artist – Lytham, UK

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Job Description

Senior Character Artist


Airship Images – Lytham, UK

Airship Images are looking for a Senior Character Artist who will play a major role in 3D Character Art production for various next generation AAA game titles from top studios around the globe. As a Senior Character Artist, you will demonstrate expert knowledge of high fidelity 3D character creation from concept to final in game assets, all the while helping out with the mentorship of your colleagues.

The ideal candidate will be passionate about video games and be able to adapt, work, and have fun in a fast-paced environment. You'll need to possess strong problem-solving skills that allow you to work independently as well as collaboratively.

As a Senior Character Artist, you will…

  • Translate concept requirements of a given asset to 3D with precision
  • Establish character production workflows such as creating clean deformable topology, efficient UV mapping and baking, texturing, and cloth creation techniques
  • Balance artistic aspects with technical constraints, working closely with technical artists to ensure exceptional execution
  • Collaborate with Leads and Art Directors in planning and scheduling  
  • Create high-fidelity in-game characters (both realistic and stylized)
  • Mentor, troubleshoot and assist Juniors
  • Assist Art Directors in creating and documenting pipelines and art bibles
  • Collaborate with colleagues to maintain the highest quality throughout the life cycle of an asset on budget, time, and style

For this role, you'll need…

  • An excellent portfolio demonstrating a good range of styles, subject matter, 3D modelling techniques, and general pipelines
  • 3+ years of industry experience in a production environment as a character artist ( games, films, or vfx )
  • Advanced, in-depth understanding of industry-standard 3D package; Maya, 3ds Max, or Blender for modelling, Substance Designer/Painter, and Photoshop for texturing.
  • Demonstrable, expert sculpting knowledge in zbrush
  • Excellent texturing skills and good knowledge of PBR texturing workflow
  • The ability to realise characters from concepts and art briefs and communicate it through strong visual language
  • Expert, in-depth knowledge of human & creature anatomy
  • Cloth simulation and sculpting expertise (Marvelous Designer) 
  • Outstanding understanding of topology and UV best practices 
  • Specialist knowledge of hard surface modeling and best practices 
  • Willingness to learn new tools, and adopt new workflows to achieve the best quality by exploring the limits of any given tool
  • In-depth knowledge of general 3D pipelines and workflows in-game art production and limitations
  • A background in mentoring and/or managing junior 3D artists
  • Effective multitasking, prioritisation, organising skills and proactively solve problems and deliver on schedule

Bonus points if you have skills and experience in…

  • Traditional drawing and sculpting
  • Game engines (Unity or Unreal Engine)
  • Rigging
  • Substance designer

Interested? Want to know more?

Get in touch with Margaret on +44 (0)1709 834 777, or email now!

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