Principal Level Designer

Job Description

Principal Level Designer – VR

Start your week with the studios bacon sandwich Mondays and finish it with beer Fridays! Sounds great right? 

If you are a Principal, Lead or even an Experienced Senior Level Designer that really values studio culture, work/life balance and creating really good games then you are in for a treat.

You will be responsible for mentoring and leading our talented level designers, comfortably navigating between a mix of hands on detail and contributing to the wider picture. This is critical as you will be in charge of a small design team of 3 but you will be in touch with the whole studio and have a big contribution to the wider game.

Responsibilities

  • You will be managing and leading world-class level design across multiple projects, from concept through to final release.
  • Leading design implementation of environmental locations, mission scenarios and interactive elements iterating up to the highest quality.
  • Manage the design team members to plan their work, manage their efforts and determine a schedule according to priorities.
  • Managing, mentoring and inspiring the standard of our level design technical expertise and ability to the next level
  • Collaborating closely with the Creative Director, Game Directors and Level Designers to help ensure our studio develops world class VR games and experiences.

Desirable Skill & Experiences

  • 5+ years experience as a Level Designer 
  • Unreal and Unity expert when it comes to designing levels from the prototyping stage up to release
  • Experienced in managing teams and mentoring young talent.
  • Experience with Agile/Scrum and shipping a AAA title are both advantageous.

Interested? Get in touch! sol@aswift.com /// +44 (0) 1709 834 777

Please log in to do this.

Login

Please fill out your details before applying for this job.

Dashboard