Mission Designer – Offenburg, DE

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Job Description

Mission Designer


Black Forest Games  – Offenburg, GE

Black Forest Games are currently looking for a Mission Designer to work on their upcoming projects with Unreal Engine!  In this role, you will be responsible for all aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the Lead Level Designer, Lead Game Designer, Environment Artists and Gameplay Programmers.

Black Forest Games are part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Their last release was the highly successful remake of ‘Destroy All Humans!’.

In the south of Germany, directly at the French border, they combine the creative freedom and culture of an independent studio with the financial security of a big publisher. They're are an international team and foster diversity. Sharing this mindset is a must.

Your role and responsibilities will include…

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system
  • Collaborating with Game Designers to ensure that the level design contributes to and enhances the gameplay
  • Working with Environment Artists on crafting spaces where gameplay flow and visual composition form memorable experiences
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay
  • Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game

For this role, you'll need…

  • 2+ years’ experience in previous level design or mission design
  • Specialisation with 3D engine game editors
  • A background with open world games
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on playtests feedback
  • Excellent communication skills & proven ability to work within a team

Bonus points if you have…

  • Experience with Unreal 4 tools and blueprint system
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines

Just some of the benefits of working with Black Forest Games include…

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio
  • The chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task


Call Lawrie on +44 (0)1709 834 777 or email lawrie.brennan@aswift.com

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