Lead Technical Designer (Hybrid Options) – Knutsford, UK

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Job Description

Lead Technical Designer (Hybrid Options)

TT Games – Knutsford, UK

TT Games are looking for an experienced Lead Technical Designer with a passion for creating fun, accessible Lego games for younger & family audiences. This is a great opportunity to work with some of the most successful and famous IP's in entertainment, within a company that's a leader in this market.

Responsible for the best-selling and BAFTA-winning LEGO videogame series, TT Games is in the business of delighting children and grown-ups alike. With 30 years of success behind the studio, and as a valued part of Warner Bros since 2007, they have incredibly exciting plans for future titles based on the world's biggest entertainment properties.

They are always on the lookout for bright, talented and motivated people to join there AAA studio and to be part of everything they do, because they know it is the talent and dedication of their employees that has made 30 years of success possible.

In this role, you will be an inspiring and supportive leader with an open minded and collaborative mindset, excited to help the award-winning TT Games continue to succeed in the next chapter of its story!

Your role and responsibilities will include…

  • Leading level reviews alongside the Gameplay Art director & Head of LEGO Integration, feeding back on interactive gameplay assets, puzzles and set piece implementation, with a view to achieving high quality content.
  • The design, construction, rigging and animation of level specific, set-piece & incidental LEGO game assets as required / specified by Game and/or Level Director
  • Setup/triggering of level specific LEGO game assets and level/puzzle flow via in-house editors
  • Assisting in driving forward TT tech, working with Game Mechanics, Game Technology and Tool Programmers, providing feedback on new tools, systems and mechanics
  • Providing coaching to Senior Gameplay Artists, Gameplay Artists and Junior Gameplay Artists where appropriate
  • Layout of level geometry based on design documentation and direction provided by the assigned Level Director
  • The optimisation of level specific, interactive gameplay assets and LODing where required across platforms
  • Creative and Technical direction of the Gameplay Artist team
  • Regularly reviewing employee performance through appraisals and 1-2-1’s to ensure performance targets and expected behaviours are delivered

The skills and experience you'll need…
 

  • Relevant degree or equivalent level qualification
  • Excellent communication and organisation skillset
  • Comprehensive knowledge and proficiency in Maya
  • Solid understanding of game editing tools and software
  • Practical and methodical approach to both technical and creative problem-solving
  • Demonstrable dependability and commitment to projects and tasks
  • Flexible approach with the ability to adapt with change under pressure and to strict deadlines

Interested? Want to know more?
Please call Lawrie on 01709 834 777 or email lawrie.brennan@aswift.com

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