Lead Gameplay Programmer – Newcastle, UK

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Job Description

Lead Gameplay Programmer

Ubisoft Reflections – Newcastle, UK (UK Remote Options)

Can you help build a next generation team? Based in Newcastle-upon-Tyne, Ubisoft Reflections is a leading UK and global studio with a 35-year heritage. Known for their technical innovation, immersive world building, and driving technology.

This studio has collaborated with creative teams from other Ubisoft studios around the globe, contributing to the creation of some of the industry’s most acclaimed AAA games of the last decade. Their most recent work can be seen in Watch Dogs Legion, Tom Clancy’s The Division 2, Assassin's Creed Syndicate, and Tom Clancy’s Ghost Recon Wildlands, as well as ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series.

Your day-to-day will involve the following tasks:

  • Build an effective team and ensure it is fully resourced, a manageable size, and a good mix of levels
  • Plan, prioritise, and set inspiring objectives for your team members whilst fostering team player culture
  • Empower your team members with clear expectations and hold them accountable for their key results
  • Provide ongoing and meaningful feedback on performance and development, ensuring positive acknowledgement of all achievements, both big and small
  • Enable your team members to reflect and prepare for their future in their role at Ubisoft
  • Engage and positively influence team members and stakeholders around a vision
  • Navigate through ambiguity and embrace change with a positive mindset
  • Create the environment for initiatives and ideas to emerge and grow
  • Be exemplary and supportive, people-focused throughout everything you do
  • Communicate impact and promote an open dialogue
  • Work with production, engineers, design, and art team leads to create task estimates and schedules for the engineering team, tracking development efforts across the team
  • Ensure your team participates in standard studio development processes
  • Liaise with internal and external middleware technology providers and console manufacturers
  • Balance active code development with the management requirements and responsibilities of a discipline lead
  • Ensure the delivery of practical and timely solutions by the engineering team that meet the game design and technical requirements
  • Ensure code is modular, self-contained, and defensive, observing the technical constraints on the system by leading regular technical design and code reviews
  • Define good programming practices and coding standards, ensuring they are enforced within the engineering team through regular peer code reviews
  • Ensure the creation of technical documentation for the engineering team, as well as other disciplines, and assist in the creation of submission materials as required
  • Continually review the game and development processes to identify potential improvements
  • Be an advocate and ambassador for technology sharing across projects
  • Support the line manager in any ad hoc tasks and duties

Skills and XP needed to succeed:

  • Knowledge of common online systems
  • Ability to debug networked/asynchronous systems
  • Very good C/C++ programming skills, with fantastic knowledge of object oriented development, including design patterns and UML
  • Experience working with a large game codebase and its modules, middleware, and associated pipeline
  • Understand speed and memory considerations, and be able to implement basic optimisations
  • Knowledge of common algorithms, data structures, patterns, and their application
  • Ability to analyse unfamiliar code of a reasonable complexity to understand, extend, and refactor an existing module
  • Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading
  • Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc
  • Understand the constraints and technical requirements for console platform development within your area is a plus
  • Bachelor’s degree in computer science, computer engineering or equivalent experience
  • 3+ years commercial software development experience with significant involvement in one published game in a relevant programming capacity

The following wil earn you BONUS POINTS:

  • Experience working with at least one modern console platform
  • Skilled with profiling tools
  • Capable of working in a multi-site collaboration environment

Interested in this role and want to learn more?

Get in touch with me!

Email paul.w@aswift.com or call +44 (0)1709 834777

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