Lead Environment Artist – Manchester, UK

Job Description

This is a fantastic opportunity to work on one of the most ambitious games to ever be developed!

Our client are a leading independent studio that is at the forefront of AAA experiences. They’re currently working on a highly anticipated Sci-Fi game which is expected to smash a number of records. If you’re looking for stability, a good wage, career progression and excitement, look no further.

Our client is looking for a Lead Environment Artist to drive the art production and pipelines for the First Person Shooter areas of their title with the production and engine groups across multiple studios.

•    5+ years professional game production experience with at least 1+ year in a leadership role
•    Thorough knowledge of the game development process
•    Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
•    A strong ability to create believable environments within a games engine
•    Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
•    Good understanding of custom normal asset workflows
•    Strong knowledge of Substance / Quixel packages
•    Ability to derive a well-structured lowpoly model from the high poly model

•    Knowledge with CryENGINE
•    Hard surface modelling experience
•    Experience with programmatic and/or parametric environment generation tools
•    Experience in architecture, interior or industrial design
•    Experience creating assets for Open World games
•    Experience with Outsourcing and/or collaboration with external studios

For more information about this excellent role contact Sol Argueso on +44 (0)1709 834777 or email sol@aswift.com.

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