Graphics Programmer (Remote Options) – Dundee, UK

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Job Description

Graphics Programmer

 

Tag Games – Dundee, UK (remote options)

Are you an experienced Graphics Programmer looking to work on an ambitious new cross platform IP? Tag Games is a growing mobile game studio based in Dundee, Scotland. They have a 15 year legacy of making mobile games for some of the biggest brands on the planet.

This year Tag is embarking on their most bold and exciting title yet, developing a brand new cross-platform IP in partnership with a world-renowned publisher. They are looking for passionate new people to join them on their quest to forge a place in players' hearts.

Their culture is collaborative and relaxed. They encourage feedback and support each other to solve problems – always striving to be the best they can be. Tag are driven by a passion for quality and delivering outstanding products. If this feels like a studio where you can thrive and grow, this role can be worked from both in Dundee and on a remote basis.

You will play a pivotal role in developing the visual presentation of this world-leading IP, supporting the art and engineering teams as part of the graphics programming team with technical direction, planning and architecture with direction from project stakeholders to deliver a best in class gameplay experience.

Your role and responsibilities will include…
 

  • Designing and creating performant graphics code in Unity on multiple platforms
  • Authoring optimal shader code that will work across a variety of platforms
  • Delivering high quality visuals within the capabilities of a wide range of target hardware
  • Working with the art team, under direction of the art director, to deliver on the vision for the project
  • Creating and building art tools to increase the efficiency of the art creation process
  • Profiling (GPU, CPU, Memory) to find and reduce bottlenecks and optimise existing code
  • Planning your work and assisting others with planning as required.

The skills and experience you'll need…
 

  • Professional development as a graphics programmer, having shipped at least one title
  • Expertise with graphics programming in Unity
  • Familiarity targeting multiple GPU types on mobile platforms
  • Extensive knowledge on graphics programming topics and techniques
  • Comprehensive understanding of shaders including programming HLSL
  •  A grasp of art pipelines
  • Good knowledge of profiling tools
  • An aptness for identifying bottlenecks and optimising graphics code
  • Good communication skillset with technical and non-technical people
  • A passion for graphics, graphics programming and games

Bonus points if you have experience in…
 

  • Working with Unity's Scriptable Render Pipelines (URP/HDRP/Custom)
  • Developing tools/scripts in art applications (e.g. Maya, photoshop, etc.) to support the art pipeline, ideally using python
  • Writing compute shaders
  • Using PBR workflows
  • Developing free to play games
  • Working on a live title providing regular updates
  • Delivering console or PC titles
  • Agile development processes
  • Working with distributed teams in different timezones

If this sounds of interest or you would like to chat about opportunities get in touch!

Email paul.w@aswift.com or call +44 (0)1709 834777

 

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