Do you want to work with a BAFTA and TIGA award-winning studio as a Game Systems Programmer? You’ll be engineering brand new features, from basic prototypes through to robust, reusable systems that underpin upcoming games. You’ll also be crafting realistic and expressive characters, innovative game mechanics and smooth, responsive control systems for multiple AAA projects.
Sound interesting? You'll need…
- Confidence in C++ – You'll need a few years experience in games working with C++ and have contributed to shipped games.
- Great Communicator – you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.
- Practical – sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.
Icing on the cake…
- Knowledge of animation systems. Using blend trees, state machines and procedural systems to create believable human performances in software.
- Experience with Virtual or Augmented Reality. How to work with motion controllers and headsets as well as an awareness of how VR changes traditional game mechanics and UI principles. Ideas for maximising the benefits of VR, without being hampered by the constraints.
- Understanding of network coding for multiplayer games. Managing the state of each game object and providing a smooth, glitch-free experience to all clients.
- Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation 4, Microsoft Xbox One or high-end Windows PC.