In this role, you’ll be doing what all top-notch 3D Artists do well. You'll be utilising your passion for video games, creating kick ass environments and artwork. Whether you’re working on Jurassic World Evolution, Elite or Planet coaster, there’s plenty to be inspired by and get excited about in a diverse portfolio of genre and styles.
We’re sure the dinosaurs and rollercoasters will have given it away, but in case you hadn’t guessed, you’ll be working with AAA studio Frontier Developments. With a portfolio of games like Planet Coaster, Zoo Tycoon, Jurassic World Evolution and Elite Dangerous, you know that the games you’ll be working on will be incredible.
You’ll be well looked after at Frontier with 25 days holiday, regular social events, company bonus and share option schemes, private healthcare, generous pension contributions and more…
Working closely with the Lead Artist, you’ll create and maintain fully textured 3D prop and modular assets. You'll need to be experienced in the full spectrum of environment modelling including hard-surface, with solid skills in hard surface modelling, preferably in Maya. You'll also need proven skills in photorealistic surfacing using tools such as Substance or Quixel, and experience with PBR and a real-time engines.
You'll also need experience in working within a game team either commercially or on a completed mod with multiple releases.
Interested? Get in touch! – Max@aswift.com // +44 (0) 1709 834 777