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James Bowers speaks with Jack Sanderson, PR and Events Manager for Coatsink. They discuss working in the VR space, collaborating with A-list voice talent, and why the Wii U is one of the best consoles to ever come out of Nintendo.
With a history steeped in VR, PC, console, and mobile development, Coatsink is heading into one of its most exciting years yet. This is helped by a plethora of new titles on their roster, including the recently released Get Packed, and the upcoming launches of PHOGS! and Cake Bash. Originally founded in 2009, this Sunderland-based studio has matured into an inspiring development house, fuelled by innovation and a wicked sense of humour. They’re predominantly a developer, with co-development and publishing arms to augment what they can offer. But how did two Teesside University students found such a fantastic studio, and how have they had to alter their marketing plans for their upcoming titles amidst current conditions?
Be sure to follow Coatsink across social on Twitter, Facebook, Instagram, and Linkedin to keep up to date with their latest projects! This episode was originally recorded before the COVID-19 situation.
If you or your studio would like to feature on the Aardvark Swift podcast, please get in touch! Email firstname.lastname@example.org for more details.
New episodes of the Aardvark Swift Podcast will launch on the last Friday of every month, debuting on the Aardvark Swift website. They will then go live across Spotify, Apple Podcasts, and third-party apps. To listen to our last episode with The Multiplayer Guys, please follow the link here.