Aardvark Swift Partners With Women In Games To Highlight Young Talent

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Women in Games 2017

Here at Aardvark Swift, we love to highlight and reward the most promising young video games developers and help them break into the industry with a bang. We also realise that diversity in all areas of the industry leads to bigger and better games for everyone to enjoy.

Through this commitment to diversity, we’ve partnered with the Women in Games Awards to recognise the achievements of the incredible women breaking onto the scene. We’re proud to introduce the brand new ‘Breakthrough Talent Award’, which we’ve sponsored and developed, to showcase the phenomenal student talent working through Universities and into the industry.

We’re looking for someone outstanding. Someone who may have won a competition, achieved outstanding results in their degree against all odds, or someone who is making a meaningful contribution to the industry already. As long as they’re studying on a higher education course, or are in their first year of employment in the games industry following graduation, then we want to hear about these fantastic women!

Anyone spring to mind? Click here to fill in an entry form. All you have to do is to let us know in 300 words how remarkable your nominee is, and send us any documents to support your entry! Feel free to submit yourself, just let us know why you deserve to win!


Entry Criteria:

  • Please provide a summary of achievements in the games development sector and higher education, including but not limited to:
    • Examples of when you have gone above and beyond the criteria and expectations of your degree, and if applicable, throughout your first year of work post-graduation
    • If you have been a finalist or winner in any competitions or awards related to the games industry, e.g. Search for a Star, Dare to be Digital etc.
    • Any extra-curricular activities which contribute to the industry
    • Examples of contributions made to companies during internships
    • Technical skills you have acquired
    • How these skills and ideas have been successfully implemented in the production of a game or development of a higher education project related to games
  • Please, if available, include testimonials from colleagues, lecturers, course supervisors and clients regarding this person and their work

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