Junior Character Artist – Case Study

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The Candidate

Sam Bang was a university student with an impressive portfolio. He had padded his CV with a number of remarkable projects which he had carried out throughout his student career, and was now looking for his first full time job.

Our approach

Sam was brought to our attention through Search For A Star, a competition which our sister site Grads in Games runs in order to highlight graduate talent to leading game development studios.

Choosing character art as his specialisation from environmental art, character art, VFX, animation and coding, Sam submitted his portfolio of work to the first round of our 2016 competition. Sam impressed the judges, which included experts from Epic Games, Sumo Digital, Rare, Playground Games and Cloud Imperium, and sailed onto the second round.

Using Unreal Engine and Autodesk tools, Sam created an extraordinary character for Epic Games’ Unreal Tournament, which won him the second round of the competition. Moving onto the finals, Sam undertook an interview which was held to industry standards and made up of professionals from leading studios.

After showing off his portfolio and skills in the final interview stage, and subsequently winning the overall art competition for Search For A Star, Sam was an easy candidate to highlight to a number of studios – all of whom keep a keen eye on the competition for our talented graduates. Working closely with Sam, we successfully candidate marketed his CV to a number of studios he had taken interest in.

The outcome

Sam now works with a major studio in the South of England as a Junior Character Artist working on AAA games and says he wishes to carry on learning how to make characters in a wealth of styles.

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